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Maximum Security:

A Hacker's Guide to Protecting Your Internet Site and Network

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6

A Brief Primer on TCP/IP

This chapter examines the Transmission Control Protocol (TCP) and the Internet Protocol (IP). These two protocols (or networked methods of data transport) are generally referred to together as TCP/IP.

You can read this chapter thoroughly to gain an in-depth understanding of how information is routed across the Internet or you can use this chapter as an extended glossary, referring to it only when encountering unfamiliar terms later in this book.

The chapter begins with fundamental concepts and closes with a comprehensive look at TCP/IP. The chapter is broken into three parts. The first part answers some basic questions you might have, including

The second portion of the chapter addresses how TCP/IP actually works. In that portion, I will focus on the most popular services within the TCP/IP suite. These services (or modes of transport) comprise the greater portion of the Internet as we know it today.

The final portion of this chapter explores key TCP/IP utilities with which each user must become familiar. These utilities are of value in maintenance and monitoring of any TCP/IP network.

Note that this chapter is not an exhaustive treatment of TCP/IP. It provides only the minimum knowledge needed to continue reading this book. Throughout this chapter, however, I supply links to documents and other resources from which the reader can gain an in-depth knowledge of TCP/IP.

TCP/IP: The Basics

This section is a quick overview of TCP/IP. It is designed to prepare you for various terms and concepts that arise within this chapter. It assumes no previous knowledge of IP protocols.

What Is TCP/IP?

TCP/IP refers to two network protocols (or methods of data transport) used on the Internet. They are Transmission Control Protocol and Internet Protocol, respectively. These network protocols belong to a larger collection of protocols, or a protocol suite. These are collectively referred to as the TCP/IP suite.

Protocols within the TCP/IP suite work together to provide data transport on the Internet. In other words, these protocols provide nearly all services available to today's Net surfer. Some of those services include

There are two classes of protocol within the TCP/IP suite, and I will address both in the following pages. Those two classes are

Network-Level Protocols

Network-level protocols manage the discrete mechanics of data transfer. These protocols are typically invisible to the user and operate deep beneath the surface of the system. For example, the IP protocol provides packet delivery of the information sent between the user and remote machines. It does this based on a variety of information, most notably the IP address of the two machines. Based on this and other information, IP guarantees that the information will be routed to its intended destination. Throughout this process, IP interacts with other network-level protocols engaged in data transport. Short of using network utilities (perhaps a sniffer or other device that reads IP datagrams), the user will never see IP's work on the system.

Application-Level Protocols

Conversely, application-level protocols are visible to the user in some measure. For example, File Transfer Protocol (FTP) is visible to the user. The user requests a connection to another machine to transfer a file, the connection is established, and the transfer begins. During the transfer, a portion of the exchange between the user's machine and the remote machine is visible (primarily error messages and status reports on the transfer itself, for example, how many bytes of the file have been transferred at any given moment).

For the moment, this explanation will suffice: TCP/IP refers to a collection of protocols that facilitate communication between machines over the Internet (or other networks running TCP/IP).

The History of TCP/IP

In 1969, the Defense Advanced Research Projects Agency (DARPA) commissioned development of a network over which its research centers might communicate. Its chief concern was this network's capability to withstand a nuclear attack. In short, if the Soviet Union launched a nuclear attack, it was imperative that the network remain intact to facilitate communication. The design of this network had several other requisites, the most important of which was this: It had to operate independently of any centralized control. Thus, if 1 machine was destroyed (or 10, or 100), the network would remain impervious.

The prototype for this system emerged quickly, based in part on research done in 1962 and 1963. That prototype was called ARPANET. ARPANET reportedly worked well, but was subject to periodic system crashes. Furthermore, long-term expansion of that network proved costly. A search was initiated for a more reliable set of protocols; that search ended in the mid-1970s with the development of TCP/IP.

TCP/IP had significant advantages over other protocols. For example, TCP/IP was lightweight (it required meager network resources). Moreover, TCP/IP could be implemented at much lower cost than the other choices then available. Based on these amenities, TCP/IP became exceedingly popular. In 1983, TCP/IP was integrated into release 4.2 of Berkeley Software Distribution (BSD) UNIX. Its integration into commercial forms of UNIX soon followed, and TCP/IP was established as the Internet standard. It has remained so (as of this writing).

As more users flock to the Internet, however, TCP/IP is being reexamined. More users translates to greater network load. To ease that network load and offer greater speeds of data transport, some researchers have suggested implementing TCP/IP via satellite transmission. Unfortunately, such research has thus far produced dismal results. TCP/IP is apparently unsuitable for this implementation.

Today, TCP/IP is used for many purposes, not just the Internet. For example, intranets are often built using TCP/IP. In such environments, TCP/IP can offer significant advantages over other networking protocols. One such advantage is that TCP/IP works on a wide variety of hardware and operating systems. Thus, one can quickly and easily create a heterogeneous network using TCP/IP. Such a network might have Macs, IBM compatibles, Sun Sparcstations, MIPS machines, and so on. Each of these can communicate with its peers using a common protocol suite. For this reason, since it was first introduced in the 1970s, TCP/IP has remained extremely popular. In the next section, I will discuss implementation of TCP/IP on various platforms.

What Platforms Support TCP/IP?

Most platforms support TCP/IP. However, the quality of that support can vary. Today, most mainstream operating systems have native TCP/IP support (that is, TCP/IP support that is built into the standard operating system distribution). However, older operating systems on some platforms lack such native support. Table 6.1 describes TCP/IP support for various platforms. If a platform has native TCP/IP support, it is labeled as such. If not, the name of a TCP/IP application is provided.

Table 6.1. Platforms and their support for TCP/IP.

Platform TCP/IP Support
UNIX Native
DOS Piper/IP By Ipswitch
Windows TCPMAN by Trumpet Software
Windows 95 Native
Windows NT Native
Macintosh MacTCP or OpenTransport (Sys 7.5+)
OS/2 Native
AS/400 OS/400 Native

Platforms that do not natively support TCP/IP can still implement it through the use of proprietary or third-party TCP/IP programs. In these instances, third-party products can offer varied functionality. Some offer very good support and others offer marginal support.

For example, some third-party products provide the user with only basic TCP/IP. For most users, this is sufficient. (They simply want to connect to the Net, get their mail, and enjoy easy networking.) In contrast, certain third-party TCP/IP implementations are comprehensive. These may allow manipulation of compression, methods of transport, and other features common to the typical UNIX TCP/IP implementation.

Widespread third-party support for TCP/IP has been around for only a few years. Several years ago, for example, TCP/IP support for DOS boxes was very slim.


TIP: There is actually a wonderful product called Minuet that can be used in conjunction with a packet driver on LANs. Minuet derived its name from the term Minnesota Internet Users Essential Tool. Minuet offers quick and efficient access to the Net through a DOS-based environment. This product is still available free of charge at many locations, including ftp://minuet.micro.umn.edu/pub/minuet/.

One interesting point about non-native, third-party TCP/IP implementations is this: Most of them do not provide servers within their distributions. Thus, although a user can connect to remote machines to transfer a file, the user's machine cannot accept such a request. For example, a Windows 3.11 user using TCPMAN cannot--without installing additional software--accept a file-transfer request from a remote machine. Later in this chapter you'll find a list of a few names of such additional software for those who are interested in providing services via TCP/IP.

How Does TCP/IP Work?

TCP/IP operates through the use of a protocol stack. This stack is the sum total of all protocols necessary to complete a single transfer of data between two machines. (It is also the path that data takes to get out of one machine and into another.) The stack is broken into layers, five of which are of concern here. To grasp this layer concept, examine Figure 6.1.

Figure 6.1.
The TCP/IP stack.

After data has passed through the process illustrated in Figure 6.1, it travels to its destination on another machine or network. There, the process is executed in reverse (the data first meets the physical layer and subsequently travels its way up the stack). Throughout this process, a complex system of error checking is employed both on the originating and destination machine.

Each layer of the stack can send data to and receive data from its adjoining layer. Each layer is also associated with multiple protocols. At each tier of the stack, these protocols are hard at work, providing the user with various services. The next section of this chapter examines these services and the manner in which they are associated with layers in the stack. You will also examine their functions, the services they provide, and their relationship to security.

The Individual Protocols

You have examined how data is transmitted via TCP/IP using the protocol stack. Now I want to zoom in to identify the key protocols that operate within that stack. I will begin with network-level protocols.

Network-Level Protocols

Network protocols are those protocols that engage in (or facilitate) the transport process transparently. These are invisible to the user unless that user employs utilities to monitor system processes.


TIP: Sniffers are devices that can monitor such processes. A sniffer is a device--either hardware or software--that can read every packet sent across a network. Sniffers are commonly used to isolate network problems that, while invisible to the user, are degrading network performance. As such, sniffers can read all activity occurring between network-level protocols. Moreover, as you might guess, sniffers can pose a tremendous security threat. You will examine sniffers in Chapter 12, "Sniffers."

Important network-level protocols include

I will briefly examine each, offering only an overview.


Cross Reference: For more comprehensive information about protocols (or the stack in general), I highly recommend Teach Yourself TCP/IP in 14 Days by Timothy Parker, Ph.D (Sams Publishing).

The Address Resolution Protocol

The Address Resolution Protocol (ARP) serves the critical purpose of mapping Internet addresses into physical addresses. This is vital in routing information across the Internet. Before a message (or other data) is sent, it is packaged into IP packets, or blocks of information suitably formatted for Internet transport. These contain the numeric Internet (IP) address of both the originating and destination machines. Before this package can leave the originating computer, however, the hardware address of the recipient (destination) must be discovered. (Hardware addresses differ from Internet addresses.) This is where ARP makes its debut.

An ARP request message is broadcast on the subnet. This request is received by a router that replies with the requested hardware address. This reply is caught by the originating machine and the transfer process can begin.

ARP's design includes a cache. To understand the ARP cache concept, consider this: Most modern HTML browsers (such as Netscape Navigator or Microsoft's Internet Explorer) utilize a cache. This cache is a portion of the disk (or memory) in which elements from often-visited Web pages are stored (such as buttons, headers, and common graphics). This is logical because when you return to those pages, these tidbits don't have to be reloaded from the remote machine. They will load much more quickly if they are in your local cache.

Similarly, ARP implementations include a cache. In this manner, hardware addresses of remote machines or networks are remembered, and this memory obviates the need to conduct subsequent ARP queries on them. This saves time and network resources.

Can you guess what type of security risks might be involved in maintaining such an ARP cache? At this stage, it is not particularly important. However, address caching (not only in ARP but in all instances) does indeed pose a unique security risk. If such address-location entries are stored, it makes it easier for a cracker to forge a connection from a remote machine, claiming to hail from one of the cached addresses.


Cross Reference: Readers seeking in-depth information on ARP should see RFC 826 (http://www.freesoft.org/Connected/RFC/826).


Cross Reference: Another good reference for information on ARP is Margaret K. Johnson's piece about details of TCP/IP (excerpts from Microsoft LAN Manager TCP/IP Protocol) (http://www.alexia.net.au/~www/yendor/internetinfo/index.html).

The Internet Control Message Protocol

The Internet Control Message Protocol handles error and control messages that are passed between two (or more) computers or hosts during the transfer process. It allows those hosts to share that information. In this respect, ICMP is critical for diagnosis of network problems. Examples of diagnostic information gathered through ICMP include


TIP: Perhaps the most widely known ICMP implementation involves a network utility called ping. Ping is often used to determine whether a remote machine is alive. Ping's method of operation is simple: When the user pings a remote machine, packets are forwarded from the user's machine to the remote host. These packets are then echoed back to the user's machine. If no echoed packets are received at the user's end, the ping program usually generates an error message indicating that the remote host is down.


Cross Reference: I urge those readers seeking in-depth information about ICMP to examine RFC 792 (http://sunsite.auc.dk/RFC/rfc/rfc792.html).

The Internet Protocol

IP belongs to the network layer. The Internet Protocol provides packet delivery for all protocols within the TCP/IP suite. Thus, IP is the heart of the incredible process by which data traverses the Internet. To explore this process, I have drafted a small model of an IP datagram (see Figure 6.2).

Figure 6.2.
The IP datagram.

As illustrated, an IP datagram is composed of several parts. The first part, the header, is composed of miscellaneous information, including originating and destination IP address. Together, these elements form a complete header. The remaining portion of a datagram contains whatever data is then being sent.

The amazing thing about IP is this: If IP datagrams encounter networks that require smaller packages, the datagrams bust apart to accommodate the recipient network. Thus, these datagrams can fragment during a journey and later be reassembled properly (even if they do not arrive in the same sequence in which they were sent) at their destination.

Even further information is contained within an IP datagram. Some of that information may include identification of the protocol being used, a header checksum, and a time-to-live specification. This specification is a numeric value. While the datagram is traveling the void, this numeric value is constantly being decremented. When that value finally reaches a zero state, the datagram dies. Many types of packets have time-to-live limitations. Some network utilities (such as Traceroute) utilize the time-to-live field as a marker in diagnostic routines.

In closing, IP's function can be reduced to this: providing packet delivery over the Internet. As you can see, that packet delivery is complex in its implementation.


Cross Reference: I refer readers seeking in-depth information on Internet protocol to RFC 760 (http://sunsite.auc.dk/RFC/rfc/rfc760.html).

The Transmission Control Protocol

The Transmission Control Protocol is the chief protocol employed on the Internet. It facilitates such mission-critical tasks as file transfers and remote sessions. TCP accomplishes these tasks through a method called reliable data transfer. In this respect, TCP differs from other protocols within the suite. In unreliable delivery, you have no guarantee that the data will arrive in a perfect state. In contrast, TCP provides what is sometimes referred to as reliable stream delivery. This reliable stream delivery ensures that the data arrives in the same sequence and state in which it was sent.

The TCP system relies on a virtual circuit that is established between the requesting machine and its target. This circuit is opened via a three-part process, often referred to as the three-part handshake. The process typically follows the pattern illustrated in Figure 6.3.

Figure 6.3.
The TCP/IP three-way handshake.

After the circuit is open, data can simultaneously travel in both directions. This results in what is sometimes called a full-duplex transmission path. Full-duplex transmission allows data to travel to both machines at the same time. In this way, while a file transfer (or other remote session) is underway, any errors that arise can be forwarded to the requesting machine.

TCP also provides extensive error-checking capabilities. For each block of data sent, a numeric value is generated. The two machines identify each transferred block using this numeric value. For each block successfully transferred, the receiving host sends a message to the sender that the transfer was clean. Conversely, if the transfer is unsuccessful, two things may occur:

When an error is received, the data is retransmitted unless the error is fatal, in which case the transmission is usually halted. A typical example of a fatal error would be if the connection is dropped. Thus, the transfer is halted for no packets.

Similarly, if no confirmation is received within a specified time period, the information is also retransmitted. This process is repeated as many times as necessary to complete the transfer or remote session.

You have examined how the data is transported when a connect request is made. It is now time to examine what happens when that request reaches its destination. Each time one machine requests a connection to another, it specifies a particular destination. In the general sense, this destination is expressed as the Internet (IP) address and the hardware address of the target machine. However, even more detailed than this, the requesting machine specifies the application it is trying to reach at the destination. This involves two elements:

inetd: The Mother of All Daemons

Before you explore the inetd program, I want to briefly define daemons. This will help you more easily understand the inetd program.

Daemons are programs that continuously listen for other processes (in this case, the process listened for is a connection request). Daemons loosely resemble terminate and stay resident (TSR) programs in the Microsoft platform. These programs remain alive at all times, constantly listening for a particular event. When that event finally occurs, the TSR undertakes some action.

inetd is a very special daemon. It has been called many things, including the super-server or granddaddy of all processes. This is because inetd is the main daemon running on a UNIX machine. It is also an ingenious tool.

Common sense tells you that running a dozen or more daemon processes could eat up machine resources. So rather than do that, why not create one daemon that could listen for all the others? That is what inetd does. It listens for connection requests from the void. When it receives such a request, it evaluates it. This evaluation seeks to determine one thing only: What service does the requesting machine want? For example, does it want FTP? If so, inetd starts the FTP server process. The FTP server can then process the request from the void. At that point, a file transfer can begin. This all happens within the space of a second or so.


TIP: inetd isn't just for UNIX anymore. For example, Hummingbird Communications has developed (as part of its Exceed 5 product line) a version of inetd for use on any platform that runs Microsoft Windows or OS/2. There are also non- commercial versions of inetd, written by students and other software enthusiasts. One such distribution is available from TFS software and can be found at http://www.trumpton.demon.co.uk/software/inetd.html.

In general, inetd is started at boot time and remains resident (in a listening state) until the machine is turned off or until the root operator expressly terminates that process.

The behavior of inetd is generally controlled from a file called inetd.conf, located in the /etc directory on most UNIX platforms. The inetd.conf file is used to specify what services will be called by inetd. Such services might include FTP, Telnet, SMTP, TFTP, Finger, Systat, Netstat, or any other processes that you specify.

The Ports

Many TCP/IP programs can be initiated over the Internet. Most of these are client/server oriented. As each connection request is received, inetd starts a server program, which then communicates with the requesting client machine.

To facilitate this process, each application (FTP or Telnet, for example) is assigned a unique address. This address is called a port. The application in question is bound to that particular port and, when any connection request is made to that port, the corresponding application is launched (inetd is the program that launches it).

There are thousands of ports on the average Internet server. For purposes of convenience and efficiency, a standard framework has been developed for port assignment. (In other words, although a system administrator can bind services to the ports of his or her choice, services are generally bound to recognized ports. These are commonly referred to as well-known ports.)

Please peruse Table 6.2 for some commonly recognized ports and the applications typically bound to them.

Table 6.2. Common ports and their corresponding services or applications.

Service or Application Port
File Transfer Protocol (FTP) 21
Telnet 23
Simple Mail Transfer Protocol (SMTP) 25
Gopher 70
Finger 79
Hypertext Transfer Protocol (HTTP) 80
Network News Transfer Protocol (NNTP) 119

I will examine each of the applications described in Table 6.2. All are application-level protocols or services (that is, they are visible to user and the user can interact with them at the console).


Cross Reference: For a comprehensive list of all port assignments, visit ftp://ftp.isi.edu/in-notes/iana/assignments/port-numbers. This document is extremely informative and exhaustive in its treatment of commonly assigned port numbers.

Telnet

Telnet is best described in RFC 854, the Telnet protocol specification:

The purpose of the Telnet protocol is to provide a fairly general, bi-directional, eight-bit byte-oriented communications facility. Its primary goal is to allow a standard method of interfacing terminal devices and terminal-oriented processes to each other.

Telnet not only allows the user to log in to a remote host, it allows that user to execute commands on that host. Thus, an individual in Los Angeles can Telnet to a machine in New York and begin running programs on the New York machine just as though the user were actually in New York.

For those of you who are unfamiliar with Telnet, it operates much like the interface of a bulletin board system (BBS). Telnet is an excellent application for providing a terminal-based front end to databases. For example, better than 80 percent of all university library catalogs can be accessed via Telnet. Figure 6.4 shows an example of a Telnet library catalog screen.

Figure 6.4.
A sample Telnet session.

Even though GUI applications have taken the world by storm, Telnet--which is essentially a text-based application--is still incredibly popular. There are many reasons for this. First, Telnet allows you to perform a variety of functions (retrieving mail, for example) at a minimal cost in network resources. Second, implementing secure Telnet is a pretty simple task. There are several programs to implement this, the most popular of which is Secure Shell (which I will explore later in this book).

To use Telnet, the user issues whatever command necessary to start his or her Telnet client, followed the name (or numeric IP address) of the target host. In UNIX, this is done as follows:

#telnet internic.net

This command launches a Telnet session, contacts internic.net, and requests a connection. That connection will either be honored or denied, depending on the configuration at the target host. In UNIX, the Telnet command has long been a native one. That is, Telnet has been included with basic UNIX distributions for well over a decade. However, not all operating systems have a native Telnet client. Table 6.3 shows Telnet clients for various operating systems.

Table 6.3. Telnet clients for various operating systems.

Operating System Client
UNIX Native
Microsoft Windows 95 Native (command line), ZOC, NetTerm, Zmud, WinTel32, Yawtelnet
Microsoft Windows NT Native (command line), CRT, and all listed for 95
Microsoft Windows 3.x Trumptel Telnet, Wintel, Ewan
Macintosh NCSA Telnet, NiftyTelnet, Comet
VAX Native

File Transfer Protocol

File Transfer Protocol is the standard method of transferring files from one system to another. Its purpose is set forth in RFC 0765 as follows:

The objectives of FTP are 1) to promote sharing of files (computer programs and/or data), 2) to encourage indirect or implicit (via programs) use of remote computers, 3) to shield a user from variations in file storage systems among Hosts, and 4) to transfer data reliably and efficiently. FTP, though usable directly by a user at a terminal, is designed mainly for use by programs.

For over two decades, researchers have investigated a wide variety of file-transfer methods. The development of FTP has undergone many changes in that time. Its first definition occurred in April 1971, and the full specification can be read in RFC 114.


Cross Reference: RFC 114 contains the first definition of FTP, but a more practical document might be RFC 959 (http://www.freesoft.org/Connected/RFC/959/index.html).

Mechanical Operation of FTP

File transfers using FTP can be accomplished using any suitable FTP client. Table 6.4 defines some common clients used, by operating system.

Table 6.4. FTP clients for various operating systems.

Operating System Client
UNIX Native, LLNLXDIR2.0, FTPtool
Microsoft Windows 95 Native, WS_FTP, Netload, Cute-FTP, Leap FTP, SDFTP, FTP Explorer
Microsoft Windows NT See listings for Windows 95
Microsoft Windows 3.x Win_FTP, WS_FTP, CU-FTP, WSArchie
Macintosh Anarchie, Fetch, Freetp
OS/2 Gibbon FTP, FTP-IT, Lynn's Workplace FTP
VAX Native

How Does FTP Work?

FTP file transfers occur in a client/server environment. The requesting machine starts one of the clients named in Table 6.4. This generates a request that is forwarded to the targeted file server (usually a host on another network). Typically, the request is sent by inetd to port 21. For a connection to be established, the targeted file server must be running an FTP server or FTP daemon.

FTPD FTPD is the standard FTP server daemon. Its function is simple: to reply to connect requests received by inetd and to satisfy those requests for file transfers. This daemon comes standard on most distributions of UNIX (for other operating systems, see Table 6.5).

Table 6.5. FTP servers for various operating systems.

Operating System Client
UNIX Native (FTPD)
Microsoft Windows 95 WFTPD, Microsoft FrontPage, WAR FTP Daemon, Vermilion
Microsoft Windows NT Serv-U, OmniFSPD, Microsoft Internet Information Server
Microsoft Windows 3.x WinQVT, Serv-U, Beames & Whitside BW Connect, WFTPD FTP Server, WinHTTPD
Macintosh Netpresenz, FTPD
OS/2 Penguin

FTPD waits for a connection request. When such a request is received, FTPD requests the user login. The user must either provide his or her valid user login and password or may log in anonymously.

Once logged in, the user may download files. In certain instances and if security on the server allows, the user may also upload files.

Simple Mail Transfer Protocol

The objective of Simple Mail Transfer protocol is stated concisely in RFC 821:

The objective of Simple Mail Transfer protocol (SMTP) is to transfer mail reliably and efficiently.

SMTP is an extremely lightweight and efficient protocol. The user (utilizing any SMTP- compliant client) sends a request to an SMTP server. A two-way connection is subsequently established. The client forwards a MAIL instruction, indicating that it wants to send mail to a recipient somewhere on the Internet. If the SMTP allows this operation, an affirmative acknowledgment is sent back to the client machine. At that point, the session begins. The client may then forward the recipient's identity, his or her IP address, and the message (in text) to be sent.

Despite the simple character of SMTP, mail service has been the source of countless security holes. (This may be due in part to the number of options involved. Misconfiguration is a common reason for holes.) I will discuss these security issues later in this book.

SMTP servers are native in UNIX. Most other networked operating systems now have some form of SMTP, so I'll refrain from listing them here.


Cross Reference: Further information on this protocol is available in RFC 821 (http://sunsite.auc.dk/RFC/rfc/rfc821.html).

Gopher

The Gopher service is a distributed document-retrieval system. It was originally implemented as the Campus Wide Information System at the University of Minnesota. It is defined in a March 1993 FYI from the University of Minnesota as follows:

The Internet Gopher protocol is designed primarily to act as a distributed document-delivery system. While documents (and services) reside on many servers, Gopher client software presents users with a hierarchy of items and directories much like a file system. In fact, the Gopher interface is designed to resemble a file system since a file system is a good model for locating documents and services.


Cross Reference: The complete documentation on the Gopher protocol can be obtained in RFC 1436 (http://sunsite.auc.dk/RFC/rfc/rfc1436.html).

The Gopher service is very powerful. It can serve text documents, sounds, and other media. It also operates largely in text mode and is therefore much faster than HTTP through a browser. Undoubtedly, the most popular Gopher client is for UNIX. (Gopher2_3 is especially popular, followed by Xgopher.) However, many operating systems have Gopher clients. See Table 6.6 for a few.

Table 6.6. Gopher clients for various operating systems.

Operating System Client
Microsoft Windows (all) Hgopher, Ws_Gopher
Macintosh Mac Turbo Gopher
AS/400 The AS/400 Gopher Client
OS/2 Os2Gofer

Typically, the user launches a Gopher client and contacts a given Gopher server. In turn, the Gopher server forwards a menu of choices. These may include search menus, pre-set destinations, or file directories. Figure 6.5 shows a client connection to the University of Illinois.

Figure 6.5.
A sample gopher session.

Note that the Gopher model is completely client/server based. The user never logs on per se. Rather, the client sends a message to the Gopher server, requesting all documents (or objects) currently available. The Gopher server responds with this information and does nothing else until the user requests an object.

Hypertext Transfer Protocol

Hypertext Transfer Protocol is perhaps the most renowned protocol of all because it is this protocol that allows users to surf the Net. Stated briefly in RFC 1945, HTTP is

...an application-level protocol with the lightness and speed necessary for distributed, collaborative, hypermedia information systems. It is a generic, stateless, object-oriented protocol which can be used for many tasks, such as name servers and distributed object management systems, through extension of its request methods (commands). A feature of HTTP is the typing of data representation, allowing systems to be built independently of the data being transferred.


NOTE: RFC 1945 has been superseded by RFC 2068, which is a more recent specification of HTTP and is available at ftp://ds.internic.net/rfc/rfc2068.txt.

HTTP has forever changed the nature of the Internet, primarily by bringing the Internet to the masses. In some ways, its operation is much like Gopher. For example, it too works via a request/response scenario. And this is an important point. Whereas applications such as Telnet require that a user remain logged on (and while they are logged on, they consume system resources), protocols such as Gopher and HTTP eliminate this phenomenon. Thus, the user is pushed back a few paces. The user (client) only consumes system resources for the instant that he or she is either requesting or receiving data.

Using a common browser like Netscape Navigator or Microsoft Internet Explorer, you can monitor this process as it occurs. For each data element (text, graphic, sound) on a WWW page, your browser will contact the server one time. Thus, it will first grab text, then a graphic, then a sound file, and so on. In the lower-left corner of your browser's screen is a status bar. Watch it for a few moments when it is loading a page. You will see this request/response activity occur, often at a very high speed.

HTTP doesn't particularly care what type of data is requested. Various forms of multimedia can be either embedded within or served remotely via HTML-based WWW pages. In short, HTTP is an extremely lightweight and effective protocol. Clients for this protocol are enumerated in Table 6.7.

Table 6.7. HTTP clients for various operating systems.

Operating System HTTP Client
Microsoft Windows (all) Netscape Navigator, WinWeb, Mosaic, Microsoft Internet Explorer, WebSurfer, NetCruiser, AOL, Prodigy
Macintosh Netscape Navigator, MacMosaic, MacWeb, Samba, Microsoft Internet Explorer
UNIX Xmosaic, Netscape Navigator, Grail, Lynx, TkWWW, Arena
OS/2 Web Explorer, Netscape Navigator

Until recently, UNIX alone supported an HTTP server. (The standard was NCSA HTTPD. Apache has now entered the race, giving HTTPD strong competition in the market.) The application is extremely small and compact. Like most of its counterparts, it runs as a daemon. Its typically assigned port is 80. Today, there are HTTP servers for nearly every operating system. Table 6.8 lists those servers.

Table 6.8. HTTP server for various operating systems.

Operating System HTTP Server
Microsoft Windows 3.x Website, WinHTTPD
Microsoft Windows 95 OmniHTTPD, Server 7, Nutwebcam, Microsoft Personal Web Server, Fnord, ZB Server, Website, Folkweb
Microsoft Windows NT HTTPS, Internet Information Server, Alibaba, Espanade, Expresso, Fnord, Folkweb, Netpublisher, Weber, OmniHTTPD, WebQuest, Website, Wildcat
Macintosh MacHTTP, Webstar, Phantom, Domino, Netpresenz
UNIX HTTPD, Apache
OS/2 GoServe, OS2HTTPD, OS2WWW, IBM Internet Connection Server, Bearsoft, Squid & Planetwood

Network News Transfer Protocol

The Network News Transfer Protocol is one of the most widely used protocols. It provides modern access to the news service commonly known as USENET news. Its purpose is defined in RFC 977:

NNTP specifies a protocol for the distribution, inquiry, retrieval, and posting of news articles using a reliable stream-based transmission of news among the ARPA-Internet community. NNTP is designed so that news articles are stored in a central database allowing a subscriber to select only those items he wishes to read. Indexing, cross-referencing, and expiration of aged messages are also provided.

NNTP shares characteristics with both Simple Mail Transfer Protocol and TCP. Similarities to SMTP consist of NNTP's acceptance of plain-English commands from a prompt. It is similar to TCP in that stream-based transport and delivery is used. NNTP typically runs from Port 119 on any UNIX system.


Cross Reference: I refer readers seeking in-depth information on NNTP to RFC 977 (http://andrew2.andrew.cmu.edu/rfc/rfc977.html).
You may also wish to obtain RFC 850 for examination of earlier implementations of the standard (http://sunsite.auc.dk/RFC/rfc/rfc850.html).

Concepts

You have examined TCP/IP services and protocols individually, in their static states. You have also examined the application-level protocols. This was necessary to describe each protocol and what they accomplish. Now it is time to examine the larger picture.

TCP/IP Is the Internet

By now, it should be apparent that TCP/IP basically comprises the Internet itself. It is a complex collection of protocols, many of which remain invisible to the user. On most Internet servers, a minimum of these protocols exist:

Now, prepare yourself for a shock. These are only a handful of protocols run on the Internet. There are actually hundreds of them. Better than half of the primary protocols have had one or more security holes.

In essence, the point I would like to make is this: The Internet was designed as a system with multiple avenues of communication. Each protocol is one such avenue. As such, there are hundreds of ways to move data across the Net.

Until recently, utilizing these protocols called for accessing them one at a time. That is, to arrest a Gopher session and start a Telnet session, the user had to physically terminate the Gopher connection.

The HTTP browser changed all that and granted the average user much greater power and functionality. Indeed, FTP, Telnet, NTTP, and HTTP are all available at the click of a button.

Summary

In this chapter, you learned about TCP/IP. Relevant points about TCP/IP include

Now that know the fundamentals of TCP/IP, you can progress to the next chapter. In it, you will explore some of the reasons why the Internet is not secure. As you can probably guess, there will be references to TCP/IP throughout that chapter.


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