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Visual C++ 4 Unleashed


Inside Front Cover

Topic Quick Reference

Visual C++™ 4 Unleashed

Overview

Preface

About the Author

What Is New in Visual C++ Version 4?

What Is New in the Developer Studio?

1 — Visual C++ and the Developer Studio

2 — Project Creation and the AppWizard

3 — The ClassWizard and the WizardBar

4 — Source Browsing

5 — Debugging and Profiling

6 — Code Reuse with the Component Gallery

7 — Operating System Overview

8 — The Message Loop

9 — Windows, Dialog Boxes, and Controls

10 — Resource Files

11 — Drawing and Device Contexts

12 — Threads and Processes

13 — Memory Management

14 — File Management

15 — The Windows Clipboard

16 — The Registry

17 — Exception Handling

18 — Microsoft Foundation Classes: An Overview

19 — Exploring an MFC Skeleton Application

20 — Working with Documents and Views

21 — Dialogs and Property Sheets

22 — MFC Support for Common Dialogs and Common Controls

23 — Using OLE Controls

24 — Device Context and GDI Objects

25 — Serialization: File and Archive Objects

26 — Collection Classes

27 — Exceptions, Multithreading, and Other MFC Classes

28 — Object Linking and Embedding: An Overview

29 — OLE Servers

30 — OLE Containers

31 — OLE Drag and Drop

32 — OLE Automation

33 — Database Programming Through ODBC

34 — Data Access Objects

35 — Writing Messaging Applications with MAPI

36 — OLE Control Development

37 – Multimedia Applications

38 – Implementing Context-Sensitive Help

39 — TCP/IP Programming with WinSock

40 — Building Custom AppWizards

41 — The OpenGL Graphics Library

42 — Telephony Applications with TAPI

43 — Network Programming with Pipes and Remote Procedure Calls

44 — High-Performance Graphics and Sound: The Game SDK

Bibliography

Book Order List

What's on the CD-ROM

Inside Back Cover