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Image

An image on an HTML form.

Client-side object

Implemented in

JavaScript 1.1

JavaScript 1.2: added handleEvent method

Created by

The Image constructor or the IMG tag.

The JavaScript runtime engine creates an Image object corresponding to each IMG tag in your document. It puts these objects in an array in the document.images property. You access an Image object by indexing this array.

To define an image with the IMG tag, use standard HTML syntax with the addition of JavaScript event handlers. If specify a value for the NAME attribute, you can use that name when indexing the images array.

To define an image with its constructor, use the following syntax:

new Image([width,] [height])

Parameters

width

The image width, in pixels.

height

The image height, in pixels.

Event handlers

To define an event handler for an Image object created with the Image constructor, set the appropriate property of the object. For example, if you have an Image object named imageName and you want to set one of its event handlers to a function whose name is handlerFunction, use one of the following statements:

imageName.onabort = handlerFunction
imageName.onerror = handlerFunction
imageName.onkeydown = handlerFunction
imageName.onkeypress = handlerFunction
imageName.onkeyup = handlerFunction
imageName.onload = handlerFunction
Image objects do not have onClick, onMouseOut, and onMouseOver event handlers. However, if you define an Area object for the image or place the IMG tag within a Link object, you can use the Area or Link object's event handlers. See Link.

Description

The position and size of an image in a document are set when the document is displayed in the web browser and cannot be changed using JavaScript (the width and height properties are read-only for these objects). You can change which image is displayed by setting the src and lowsrc properties. (See the descriptions of Image.src and Image.lowsrc.)

You can use JavaScript to create an animation with an Image object by repeatedly setting the src property, as shown in Example 4 below. JavaScript animation is slower than GIF animation, because with GIF animation the entire animation is in one file; with JavaScript animation, each frame is in a separate file, and each file must be loaded across the network (host contacted and data transferred).

The primary use for an Image object created with the Image constructor is to load an image from the network (and decode it) before it is actually needed for display. Then when you need to display the image within an existing image cell, you can set the src property of the displayed image to the same value as that used for the previously fetched image, as follows.

myImage = new Image()
myImage.src = "seaotter.gif"
...
document.images[0].src = myImage.src
The resulting image will be obtained from cache, rather than loaded over the network, assuming that sufficient time has elapsed to load and decode the entire image. You can use this technique to create smooth animations, or you could display one of several images based on form input.

Property Summary

Property Description
border

Reflects the BORDER attribute.

complete

Boolean value indicating whether the web browser has completed its attempt to load the image.

height

Reflects the HEIGHT attribute.

hspace

Reflects the HSPACE attribute.

lowsrc

Reflects the LOWSRC attribute.

name

Reflects the NAME attribute.

src

Reflects the SRC attribute.

vspace

Reflects the VSPACE attribute.

width

Reflects the WIDTH attribute.

Method Summary

Method Description
handleEvent

Invokes the handler for the specified event.

In addition, this object inherits the watch and unwatch methods from Object.

Examples

Example 1: Create an image with the IMG tag. The following code defines an image using the IMG tag:

<IMG NAME="aircraft" SRC="f15e.gif" ALIGN="left" VSPACE="10">
The following code refers to the image:

document.aircraft.src='f15e.gif'
When you refer to an image by its name, you must include the form name if the image is on a form. The following code refers to the image if it is on a form:

document.myForm.aircraft.src='f15e.gif'
Example 2: Create an image with the Image constructor. The following example creates an Image object, myImage, that is 70 pixels wide and 50 pixels high. If the source URL, seaotter.gif, does not have dimensions of 70x50 pixels, it is scaled to that size.

myImage = new Image(70, 50)
myImage.src = "seaotter.gif"
If you omit the width and height arguments from the Image constructor, myImage is created with dimensions equal to that of the image named in the source URL.

myImage = new Image()
myImage.src = "seaotter.gif"
Example 3: Display an image based on form input. In the following example, the user selects which image is displayed. The user orders a shirt by filling out a form. The image displayed depends on the shirt color and size that the user chooses. All possible image choices are preloaded to speed response time. When the user clicks the button to order the shirt, the allShirts function displays the images of all the shirts.

<SCRIPT>
shirts = new Array()
shirts[0] = "R-S"
shirts[1] = "R-M"
shirts[2] = "R-L"
shirts[3] = "W-S"
shirts[4] = "W-M"
shirts[5] = "W-L"
shirts[6] = "B-S"
shirts[7] = "B-M"
shirts[8] = "B-L"
doneThis = 0
shirtImg = new Array()
// Preload shirt images
for(idx=0; idx < 9; idx++) {
   shirtImg[idx] = new Image()
   shirtImg[idx].src = "shirt-" + shirts[idx] + ".gif"
}
function changeShirt(form)
{
   shirtColor = form.color.options[form.color.selectedIndex].text
   shirtSize = form.size.options[form.size.selectedIndex].text
   newSrc = "shirt-" + shirtColor.charAt(0) + "-" + shirtSize.charAt(0) + ".gif"
   document.shirt.src = newSrc
}
function allShirts()
{
   document.shirt.src = shirtImg[doneThis].src
   doneThis++
   if(doneThis != 9)setTimeout("allShirts()", 500)
   else doneThis = 0
   return
}
</SCRIPT>
<FONT SIZE=+2><B>Netscape Polo Shirts!</FONT></B>
<TABLE CELLSPACING=20 BORDER=0>
<TR>
<TD><IMG name="shirt" SRC="shirt-W-L.gif"></TD>
<TD>
<FORM>
<B>Color</B>
<SELECT SIZE=3 NAME="color" onChange="changeShirt(this.form)">
<OPTION> Red
<OPTION SELECTED> White
<OPTION> Blue
</SELECT>
<P>
<B>Size</B>
<SELECT SIZE=3 NAME="size" onChange="changeShirt(this.form)">
<OPTION> Small
<OPTION> Medium
<OPTION SELECTED> Large
</SELECT>
<P><INPUT type="button" name="buy" value="Buy This Shirt!"
   onClick="allShirts()">
</FORM>
</TD>
</TR>
</TABLE>
Example 4: JavaScript animation. The following example uses JavaScript to create an animation with an Image object by repeatedly changing the value the src property. The script begins by preloading the 10 images that make up the animation (image1.gif, image2.gif, image3.gif, and so on). When the Image object is placed on the document with the IMG tag, image1.gif is displayed and the onLoad event handler starts the animation by calling the animate function. Notice that the animate function does not call itself after changing the src property of the Image object. This is because when the src property changes, the image's onLoad event handler is triggered and the animate function is called.

<SCRIPT>
delay = 100
imageNum = 1
// Preload animation images
theImages = new Array()
for(i = 1; i < 11; i++) {
   theImages[i] = new Image()
   theImages[i].src = "image" + i + ".gif"
}
function animate() {
   document.animation.src = theImages[imageNum].src
   imageNum++
   if(imageNum > 10) {
      imageNum = 1
   }
}
function slower() {
   delay+=10
   if(delay > 4000) delay = 4000
}
function faster() {
   delay-=10
   if(delay < 0) delay = 0
}
</SCRIPT>
<BODY BGCOLOR="white">
<IMG NAME="animation" SRC="image1.gif" ALT="[Animation]"
   onLoad="setTimeout('animate()', delay)">
<FORM>
   <INPUT TYPE="button" Value="Slower" onClick="slower()">
   <INPUT TYPE="button" Value="Faster" onClick="faster()">
</FORM>
</BODY>
See also the examples for the onAbort, onError, and onLoad event handlers.

See also

Link, onClick, onMouseOut, onMouseOver


border

A string specifying the width, in pixels, of an image border.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Description

The border property reflects the BORDER attribute of the IMG tag. For images created with the Image constructor, the value of the border property is 0.

Examples

The following function displays the value of an image's border property if the value is not 0.

function checkBorder(theImage) {
   if (theImage.border==0) {
      alert('The image has no border!')
   }
   else alert('The image's border is ' + theImage.border)
}

See also

Image.height, Image.hspace, Image.vspace, Image.width


complete

A boolean value that indicates whether the web browser has completed its attempt to load an image.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Examples

The following example displays an image and three radio buttons. The user can click the radio buttons to choose which image is displayed. Clicking another button lets the user see the current value of the complete property.

<B>Choose an image:</B>
<BR><INPUT TYPE="radio" NAME="imageChoice" VALUE="image1" CHECKED
   onClick="document.images[0].src='f15e.gif'">F-15 Eagle
<BR><INPUT TYPE="radio" NAME="imageChoice" VALUE="image2"
   onClick="document.images[0].src='f15e2.gif'">F-15 Eagle 2
<BR><INPUT TYPE="radio" NAME="imageChoice" VALUE="image3"
   onClick="document.images[0].src='ah64.gif'">AH-64 Apache
<BR><INPUT TYPE="button" VALUE="Is the image completely loaded?"
   onClick="alert('The value of the complete property is '
      + document.images[0].complete)">
<BR>
<IMG NAME="aircraft" SRC="f15e.gif" ALIGN="left" VSPACE="10"><BR>

See also

Image.lowsrc, Image.src


handleEvent

Invokes the handler for the specified event.

Method of

Image

Implemented in

JavaScript 1.2

Syntax

handleEvent(event)

Parameters

event

The name of an event for which the specified object has an event handler.

Description

For information on handling events, see the Client-Side JavaScript Guide.


height

A string specifying the height of an image in pixels.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Description

The height property reflects the HEIGHT attribute of the IMG tag. For images created with the Image constructor, the value of the height property is the actual, not the displayed, height of the image.

Examples

The following function displays the values of an image's height, width, hspace, and vspace properties.

function showImageSize(theImage) {
   alert('height=' + theImage.height+
      '; width=' + theImage.width +
      '; hspace=' + theImage.hspace +
      '; vspace=' + theImage.vspace)
}

See also

Image.border, Image.hspace, Image.vspace, Image.width


hspace

A string specifying a margin in pixels between the left and right edges of an image and the surrounding text.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Description

The hspace property reflects the HSPACE attribute of the IMG tag. For images created with the Image constructor, the value of the hspace property is 0.

Examples

See the examples for the height property.

See also

Image.border, Image.height, Image.vspace, Image.width


lowsrc

A string specifying the URL of a low-resolution version of an image to be displayed in a document.

Property of

Image

Implemented in

JavaScript 1.1

Description

The lowsrc property initially reflects the LOWSRC attribute of the IMG tag. The web browser loads the smaller image specified by lowsrc and then replaces it with the larger image specified by the src property. You can change the lowsrc property at any time.

Examples

See the examples for the src property.

See also

Image.complete, Image.src


name

A string specifying the name of an object.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Security

JavaScript 1.1: This property is tainted by default. For information on data tainting, see the Client-Side JavaScript Guide.

Description

Represents the value of the NAME attribute. For images created with the Image constructor, the value of the name property is null.

Examples

In the following example, the valueGetter function uses a for loop to iterate over the array of elements on the valueTest form. The msgWindow window displays the names of all the elements on the form:

newWindow=window.open("http://home.netscape.com")
function valueGetter() {
   var msgWindow=window.open("")
   for (var i = 0; i < newWindow.document.valueTest.elements.length; i++) {
      msgWindow.document.write(newWindow.document.valueTest.elements[i].name + "<BR>")
   }
}
In the following example, the first statement creates a window called netscapeWin. The second statement displays the value "netscapeHomePage" in the Alert dialog box, because "netscapeHomePage" is the value of the windowName argument of netscapeWin.

netscapeWin=window.open("http://home.netscape.com","netscapeHomePage")
alert(netscapeWin.name)

src

A string specifying the URL of an image to be displayed in a document.

Property of

Image

Implemented in

JavaScript 1.1

Description

The src property initially reflects the SRC attribute of the IMG tag. Setting the src property begins loading the new URL into the image area (and aborts the transfer of any image data that is already loading into the same area). Therefore, if you plan to alter the lowsrc property, you should do so before setting the src property.

If the URL in the src property refers to an image that is not the same size as the image cell it is loaded into, the source image is scaled to fit.

When you change the src property of a displayed image, the new image you specify is displayed in the area defined for the original image. For example, suppose an Image object originally displays the file beluga.gif:

<IMG NAME="myImage" SRC="beluga.gif" ALIGN="left">
If you set myImage.src='seaotter.gif', the image seaotter.gif is scaled to fit in the same space originally used by beluga.gif, even if seaotter.gif is not the same size as beluga.gif.

You can change the src property at any time.

Examples

The following example displays an image and three radio buttons. The user can click the radio buttons to choose which image is displayed. Each image also uses the lowsrc property to display a low-resolution image.

<SCRIPT>
function displayImage(lowRes,highRes) {
   document.images[0].lowsrc=lowRes
   document.images[0].src=highRes
}
</SCRIPT>
<FORM NAME="imageForm">
<B>Choose an image:</B>
<BR><INPUT TYPE="radio" NAME="imageChoice" VALUE="image1" CHECKED
   onClick="displayImage('f15el.gif','f15e.gif')">F-15 Eagle
<BR><INPUT TYPE="radio" NAME="imageChoice" VALUE="image2"
   onClick="displayImage('f15e2l.gif','f15e2.gif')">F-15 Eagle 2
<BR><INPUT TYPE="radio" NAME="imageChoice" VALUE="image3"
   onClick="displayImage('ah64l.gif','ah64.gif')">AH-64 Apache
<BR>
<IMG NAME="aircraft" SRC="f15e.gif" LOWSRC="f15el.gif" ALIGN="left" VSPACE="10"><BR>
</FORM>

See also

Image.complete, Image.lowsrc


vspace

A string specifying a margin in pixels between the top and bottom edges of an image and the surrounding text.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Description

The vspace property reflects the VSPACE attribute of the IMG tag. For images created with the Image constructor, the value of the vspace property is 0.

Examples

See the examples for the height property.

See also

Image.border, Image.height, Image.hspace, Image.width


width

A string specifying the width of an image in pixels.

Property of

Image

Read-only

Implemented in

JavaScript 1.1

Description

The width property reflects the WIDTH attribute of the IMG tag. For images created with the Image constructor, the value of the width property is the actual, not the displayed, width of the image.

Examples

See the examples for the height property.

See also

Image.border, Image.height, Image.hspace, Image.vspace


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Last Updated: 11/16/98 12:56:31

Copyright (c) 1998 Netscape Communications Corporation