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Java in a Nutshell

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The java.util.zip Package

31.7 java.util.zip.Deflater (JDK 1.1)

This class implements the general ZLIB data compression algorithm used by the gzip and PKZip compression programs. The constants defined by this class are used to specify the compression strategy to be used and the compression speed/strength trade-off level to be used. If you set the nowrap argument to the constructor to true, then the ZLIB header and checksum data are omitted from the compressed output, which is the format that both gzip and PKZip use.

The important methods of this class are setInput(), which specifies input data to be compressed, and deflate(), which compresses the data and returns the compressed output. The remaining methods exist so that Deflater can be used for stream-based compression, as it is in higher-level classes such as GZIPOutputStream and ZipOutputStream. These stream classes are sufficient in most cases. Most applications do not need to use Deflater directly.

The Inflater class uncompresses data compressed with a Deflater object.

public class Deflater extends Object {
    // Public Constructors
            public Deflater(int level, boolean nowrap);
            public Deflater(int level);
            public Deflater();
    // Constants
            public static final int BEST_COMPRESSION;
            public static final int BEST_SPEED;
            public static final int DEFAULT_COMPRESSION;
            public static final int DEFAULT_STRATEGY;
            public static final int DEFLATED;
            public static final int FILTERED;
            public static final int HUFFMAN_ONLY;
            public static final int NO_COMPRESSION;
    // Public Instance Methods
            public synchronized native int deflate(byte[] b, int off, int len);
            public int deflate(byte[] b);
            public synchronized native void end();
            public synchronized void finish();
            public synchronized boolean finished();
            public synchronized native int getAdler();
            public synchronized native int getTotalIn();
            public synchronized native int getTotalOut();
            public boolean needsInput();
            public synchronized native void reset();
            public synchronized native void setDictionary(byte[] b, int off, int len);
            public void setDictionary(byte[] b);
            public synchronized void setInput(byte[] b, int off, int len);
            public void setInput(byte[] b);
            public synchronized void setLevel(int Level);
            public synchronized void setStrategy(int strategy);
    // Protected Instance Methods
            protected void finalize();  // Overrides Object

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